In Review: Trinity of Sin: Pandora #2

The cover: Pandora is sporting two bloody blades, looking ready for anything. Her cape billows behind her and within it can be seen four members of the evil Secret Society. This is a solid way by Ryan Sook to show readers whom Pandora will be going against, though it’s none of these Society boys. Still, I like it. Reminds me of the teaser poster for Star Wars: Revenge of the Sith, with Anakin’s cape forming into Vader. Overall grade: B+

The story: Picking up after the events of Justice League #22 (which I didn’t read), Pride sends Envy to delay Pandora from opening the box, which could capture all the Sins. We don’t see that confrontation in this comic, but that’s okay. We’re then outside Belle Reve Penitentiary where Special Agent Kincaid of S.H.A.D.E. and Special Agent Paul Chang of A.R.G.U.S. are butting heads over who’s got jurisdiction over just what went down. In Baltimore, Maryland, Pandora confesses to weaponsmith Marcus that her solution to ending the world’s sins seems to have instead ignited a war, and now the villains are getting involved: Giganta, Signalman and Vandal Savage are investigating outside Belle Reve themselves. Having tried the purest of hearts (Superman) to open the box, Pandora now wants to try the darkest…Hello, Vandal. Ray Fawkes’ story focuses on this meeting of characters and what could go wrong, and, gee, do you think it does? This was a major improvement from the previous origin issue. I’m glad to see the villains get involved, and Vandal is the, seemingly, perfect baddie to fit our heroine’s bill. I really liked Pages 8, 10, 11, 14, and 18 was unexpected and a nice advancement for Vandal’s character, who has something revealed. Plus, Kincaid and Chang made a nice DC version of Scully and Mulder. Overall grade: B+

The art: I’m still annoyed by the cheesy design work of the Sins. Pride is your typical female villain vamping in spandex/leather. She’s modern compared to Envy who would create giggles in any readers, old or new. He’s only on Page 1, and then we’re with the agents who look good throughout. The most impressive characters in the book, as drawn by Daniel Sampere and inked by Vicente Cifuentes, are Pandora and the Society members. It’s rare to read a super hero book during a fight and stop in awe at how gorgeous things look, and that’s the case on Pages 8 – 10, as well as the graphic results of a gunshot to the face. This is some nice detailed work. Overall grade: B

The colors: Bright, powerful colors from Hi-Fi. Pandora’s purple outfit and red tattoos make her stand out on every page she’s on. Pages 8 – 10 look great; I love the reds around the dialogue on 8, the orange and yellow in the third panel on 9, and the red lettering on 10. In fact, the colored lettering is on target in every instance, like a throwing knife. Overall grade: A

The letters: Scene setting, Sin speak, dialogue, and narration are done expertly by Dezi Sienty. I strongly disliked the utterances in the final panel on Page 11 and the top of 18: please, Editor Wil Moss, instruct the letterers to put bigger dialogue balloons to emphasize those screams, rather than diminishing them or having them lost in the backgrounds. Overall grade: A-

The final line: An improvement and nice Vandal complication. Overall grade: B+


Patrick Hayes was a contributor to the Comic Buyers Guide for a few years with “It’s Bound to Happen!” He had to give that up to teach 8th graders English for 19 years, and only recently has been teaching 9th graders English. He reads everything as often as he can, when not grading papers or looking up Star Trek, Star Wars or Indiana Jones items online.

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