Synopsis: MULP is an anthropomorphic comic book, a Pulp adventure set in a world of mice, by Matt Gibbs and Sara Dunkerton.
Sceptre of the Sun follows the exploits of Jack Redpath and Vicky Jones as they attempt to unravel a mystery surrounding an ancient stone tablet unearthed during an archaeological excavation in Egypt. This tablet is the first marker on an adventure that sees them racing around the world in search of a legendary treasure.
This latest instalment, part four of a five issue story arc, sees our heroic mice venturing deeper into the mysterious, tropical valley that they discovered hidden in the snow and ice of Antarctica. With Jack and Moreau seemingly lost, and the party captured by a tribe of Flying-Mice inhabiting the valley, the situation is looking precarious for our adventurous rodents… But is this just the beginning of their troubles, as they close in on the Sceptres whereabouts?
Review: I binged the first three installments of this marvelous series in preparation for MULP: The Sceptre of the Sun #4. Sir Arthur Conan Doyle would be chuffed. Matt Gibbs and Sara Dunkerton have outdone themselves reimagining The Lost World with mice.
I was one happy Anglophile lit geek as I beheld Gibbs’ text and Dunkerton’s art depicting the capture and escape of the characters in particular. It was a stroke of economical genius using the giant bird’s skeleton to both imprison and free. I also appreciated how they found a balance between conveying the threat of the flying mice without going overboard within an all ages narrative.
I can’t believe there’s only one issue left in this story. It’s a lovely, refreshing, and literate universe in an increasingly bleak entertainment landscape.
For further information on this tale with tails, including where to purchase it, visit http://mulpcomic.com.
Mulp: Sceptre of the Sun #4 will be getting its US & Worldwide release via DIAMOND on November, 15th 2017, and is now available to pre-order via the Diamond Code: SEP171705.