Synopsis: After finding themselves in yet another gambling dilemma, a mysterious stranger offers Enoch and Fitz and Simmons a ride home.
Review: Things heat up as the team on Earth begin to realize what they are up against.
In deep, deep space Fitz and Simmons have been saved at the last minute by Enoch who uses a teleportation device to transfer them off of Atarah’s ship, but they wind up back on the Gambling planet Kitson, which is back where they started.
On Earth, Agent May has captured Sarge and an effort begins to get information out of the mysterious man who resembles Agent Coulson. Shield knows about the shrike, but they don’t know just how much of a threat they pose. Mack with advice from both May and Daisy proceeds to try and out think Sarge.
Back on Kitson. Fitz, Simmon, and Enoch land themselves in a bit of trouble with the locals, but are saved by the mysterious Izel.
Clark Gregg continues to impress as Sarge, who is the complete opposite to Coulson in just about every way.
We get a nice little guest appearance from Anthony Michael Hall as Kitson, who is a gambler and owner of the planet, which his family is named after.
And we get a nice farewell scene between Enoch, Fitz, and Simmons, which is well performed by Joel Stoffer.
This was a fairly decent episode, which builds more on the Shrike storyline and further develops Sarge’s character. I really enjoyed the scenes between Sarge and Mack as the latter tried to maneuver the former into being a bit more helpful, which ultimately proves futile.
The scenes on Planet Kitson were fun, and the introduction of Izel works out well. But what exactly does she want that is on planet earth and what version of Earth is she heading too. Earth in the present day or a future Earth?
Overall. A fun episode, but thus far this season is not proving to be as compelling as the last two series.
- Incidental Music9.0