Synopsis: Betsy Braddock is Captain Britain, but a citizen of Krakoa. With Rogue’s condition a mystery, the team heads to the one place that has always been the seat of Excalibur’s power – the Lighthouse.
Review: The story continues and makes clever use of a bit of Scottish folklore in order to provide a dangerous obstacle for the new Captain Britain and her friends.
Having just become the new Captain Britain. Betsy Braddock along with Gambit, Jubilee and an unconscious Rogue journey by sea to find the Lighthouse, which is somewhere near Scotland. Along the way, they come under attack from some Selkie, a sort of mix of humans crossed with a seal and really dangerous. Betsy makes a swim for it in order to draw them away from Rogue and eventually the team ends up on an island where Betsy sees some Druids.
Apocalypse turns up on the island and tells Betsy that the only way she can save her brother Brian is by going back to the other world to get him away from Morgana, who by now will have a very strong influence over him.
Markus To continues to provide some nice art for this mini-series. I especially enjoyed his interpretation of the Selkie as they attacked the boat that Captain Britain and her friends were using for their journey. I also liked his interpretation of the Druids who were all dressed in green. I also loved the final page of this issue where Captain Britain, Jubilee, and Gambit find themselves in the otherworld where they are faced with a dragon.
Thus far Tini Howard has done a fairly good job of moving this story forward. We get a look at some Scottish folklore here when it comes to the Selkie and it was fun to see some Druids brought into the story. We also learn that it is a rival tribe to these druids that have been helping Morgana, which could make for some interesting events in issue 3 given that Apocalypse and unconscious Rogue are the only defence for the Lighthouse given that Captain Britain has gone off to the otherworld.