In Review: Hal Jordan and the Green Lantern Corps #47

Hal's scenes drag out the drama before racing to battle the Darkstars.

The covers: Another pair of covers to find if one has to have every image of the Green Lantern Corps in his or her collection. The Regular cover is by Barry Kitson and Hi-Fi. This has pilot Hal Jordan on his knees holding his head and Hector Hammond smiles behind him saying —  er, thinking, “No more powers…No more memories…No more Green Lantern!” To the side of the ginormous head is Hal’s lantern suit, held aloft by the power of Hammond. This is a good idea for a cover, based on what lies within this issue, but Hal’s face looks horrible. The suit seems an odd inclusion. Hammond looks great, though. The colors are fine, with Hammond looking the best. Hal’s face is just killing any love for this cover. Much better is the Variant cover by Tyler Kirkham and Arif Prianto. Hal is on one knee (What’s up with Hal on his knees for this issue?) as he strains to support the Green Lantern Power Battery with one arm. He looks fantastic, the power battery excellent, and the colors outstanding. This echoes Atlas’ never ending chore. Simply outstanding! Overall grades: Regular C+ and Variant A+

The story: Hal is in big trouble. His supposed ally, Hector Hammond, has wiped the lantern’s memory. He has no idea who he is. The book opens with him confused, looking up in the sky and seeing several alien worlds. Hammond levitates behind Hal, telling the lantern his name and telling him certain things: “I’m a superhero! I’m going to make sure bad people across the whole universe don’t do bad things. I’m strong enough to make it happen. I’m super-strong!” Hal then hears a different voice within his head, “Don’t listen to him, Hal! Hammond is messing with our mind!” Hammond sends a mental blast into Hal, making him unconscious. “Relax. Everything will be fine,” the floating oversized head says. “I’ll make sure everyone is good from now on.” This nightmarish situation for Hal is left by writer Robert Venditti to move to Earth where Arkillo has arrived to stop new Darkstar recruit Guy Gardner from killing his father. The Sinestro Corps member tells his friend he won’t allow him to execute the frail old man. What follows is monstrous smack down between the pair that ends dramatically on Page 8. Meanwhile on New Genesis, Kyle and Space Cabbie are still being held prisoner. However, it appears that someone is going to help them. There’s a decent realization on Page 16 that has a character powered up to fight the Darkstars, but this entire arc felt unnecessary. The final four pages end with a cliffhanger that teases “The End Begins…” This was an enjoyable issue, though the justification for powering up that character on 16 seemed to stretch out the issue too much. Overall grade: B

The art: Pencils for this issue are by Fernando Pasarin and the inks are by Oclair Albert and Eber Ferreira. This book looks amazing! The opening page has three panels shown from Hal’s point of view. The first is the perfect visual to show that all is not right with the title character: a pair of hands are raised in fright to the heavens that display several planets including a large ringed one. The hands are absent from the second panel, showing that the viewer (Hal) is really taking in the sky. The last panel is a dead planet of rock with a looming cave in the center. Rocks aren’t exactly something one would expect to find engrossing in a comic book, but darned if these artists haven’t made this last panel breathtaking. Page 2 is a full-paged splash that shows a confused Hal on this dead world with the fearsome sight of Hector Hammond levitating behind him. Hammond looks good throughout this issue, but doesn’t look as insane as he did two issues ago. The characters in this issue are incredibly detailed and so are the backgrounds. For example, look at the pages in Baltimore as Guy and Arkillo get into it: WOW! The streets are amazing looking and the ruble the pair create is jaw-dropping. The visual in the fourth panel on Page 7 was completely believable, selling the final action on the page wonderfully. The guards on Page 9 look great; I wasn’t happy with them in the previous issue, but they look solid in this book. The action and exit on 11 is cinematic, especially with the number of characters involved. Pages 14 – 16 are also highly detailed with the backgrounds being absolutely sumptuous. The penultimate page has a lot of holographic screens in use and they look utterly believable. When the artists move the point of view slightly, everything remains aligned from the new angle and it’s impressive. The final page of the book is a full-paged splash and it’s the perfect image to end the issue, leaving readers wondering “Now what?” All of these artists should return to DC Comics as soon as possible. Overall grade: A+

The colors: Jason Wright does some beautiful work on this book. From the get-go his colors add to the drama with some terrific work of a planet filled sky and Hal’s hands. Look at the highlights around Hal’s hands, showing the intensity of the sun on him. The dead world that Hal and Hector are on is composed of bleached rocks. That sounds as though the colors would be one note, but Wright makes every inch of the rocky terrain a wonder. The bottom panel on the opening page is gorgeous in blue and white. These colors allow Hector and Hal to pop off the page when they are shown against this backdrop. Colors are also key in showing the reader who’s speaking, with a faint orange for Hector’s thoughts (which nicely match his prisoner togs) and a vibrant green for a mysterious speaker communicating with Hal. I love the blast of psychic orange upon Hal in the fifth panel on Page 3; it reinforces that it comes from Hammond and it feels violent. Again, the rocks are beautiful with all the brown used for the debris that Guy and Arkillo kick up. Seriously — rocks! You can’t help but be drawn into them! Pages 14 – 16 are overflowing with greens, but Wright doesn’t have the page drown in one color, instead employing every possible shade of emerald to give the illustrations a realistic flavor. Kilowog’s flesh also has him stand out well against the greens of GL HQ. Overall grade: A+

The letters: Dialogue, scene settings, yells, Hector’s thoughts, the story’s title, the book’s credits, dialogue, sounds, and screams hail from master letterer Dave Sharpe. The text on the first page had me questioning whose dialogue I was reading, but it’s a clue to a reveal later in the book — very clever. The scene settings by Sharpe are some of the most exciting in comics, his sounds are always explosive, and the yells and screams from characters are the best in the biz. Sharpe is always the gold standard for comic book lettering. Overall grade: A+

The final line: Hal has an introspective moment that stalls his getting to the Darkstars, but this is still a solid read. The other characters also have their concluding moments before blasting off to fight the deadly force, but Hal’s scenes go on for a long time. The visuals are outstanding and I hope to see all return to another title, hopefully a monthly, as soon as possible. The book ends with the beginning of the end. Overall grade: A-

To order a digital copy go to https://www.readdc.com/Hal-Jordan-and-The-Green-Lantern-Corps-2016-47/digital-comic/T1616500475001?ref=c2VhcmNoL2luZGV4L2Rlc2t0b3Avc2xpZGVyTGlzdC90b3BSZXN1bHRzU2xpZGVy

To see the covers visit my Instagram account: patrickhayesscifipulse

Patrick Hayes was a contributor to the Comic Buyer's Guide for several years with "It's Bound to Happen!" and he's reviewed comics for TrekWeb and TrekCore. He's taught 8th graders English for 20 years and has taught high school English for five years and counting. He reads everything as often as he can, when not grading papers or looking up Star Trek, Star Wars, or Indiana Jones items online.
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