In Review: Heroes Reborn, Episode 6 “Game Over”

This was the best yet because the heroes have started to join. Plus, the return of a former Heroes favorite doesn't hurt.

Heroes Reborn, Episode 6 “Game Over” Broadcast on October 22, 2015

Written by Nevin Densham

Directed by Gideon Raff

“Previously on Heroes Reborn,” Erica says, “Starting over is never pretty,” Tommy is injected with a tracking device, Malina is on her own, Tommy is told he’s going to save the world, Luke burns his house down, and Malina escapes her pursuers on a lumber truck. In the present, Harris (Prime) is being “asked” by Noah for information: “Where is Hiro Nakamura? Why does Erica have his sword?” A punch to Harris’ faces transitions to East Los Angeles where Carlos has punched James Dearing. He’s only going to ask him “one more time. Where is my nephew?” Dearing’s response is not what he wants to hear, so he shows Dearing something he has, and punches him again in the face. Cut back to Colorado where Noah is convincing Harris to talk. However, the Evo has a card to play on Noah’s companions. “If you kill me, you’ll never find your sister or your boyfriend.” Back in L.A., Dearing reveals Joes in Sunshine Manor, the codename for a place where Evos are taken. In Colorado, Harris says where Francis and Phoebe are and he can take Noah to Erica, but he’ll never get by security. Taylor leaves to find Francis, leaving Noah with an Evo dampening device. Putting the device into Harris’ nostrils, Noah gets the man up and leads him out with Quentin following behind. “Let’s get Hiro Nakamura.” Cue opening title sequence.

In a coffee shop, Ren is assisting Miko who’s back in the videogame. The warrior finds whom she thinks is her father, but the character reveals he’s just a construct to lead her to her next mission: rescue the Master of Time and Space from the Eternal Fortress. Watching the computer game, Erica can’t believe that the girl thinks that the character is her father. Schwenkman tells her he know Otomo’s daughter, and Miko is not his daughter. He creates a cloak around the fortress to keep Miko from entering it. The false father leaves the videogame. “You must continue this journey alone.” Cue first commercial break.

Heroes join up heroes die in this episode. Without spoiling who meets whom, the combinations are very cool. Four heroes go into the dragon’s lair, with some very good action sequences. It’s always fun when villains’ technology is used against them, and that’s the case in this setting. Although, it’s surprising the villains didn’t figure out how to get to the heroes, given that the heroes easily find a way out of their predicament. There’s the most amount of computer game play in this episode and it’s good that it’s done. It was time to exit this setting and the justification why it no longer needs to be visited was good. The pair of characters who come together in the end started well, but why one individual allows another to chart their path seemed too quick. This series has always been fast paced, but some time should have been taken to allow the male character to mull over his choice, rather than just go with the flow. With the return of an original character, the episode’s final setting was a given, and much must be explained next week which will justify this show’s plot. One character, who’s been a supporting character, does something that really exposes the villain, and how that villain responds was perfect: it was exactly the kind of anguish that fans want to see the baddies endure.

The good: A good script from Nevin Densham that allowed the heroes to come together, Ren gets to do something, the return of a former character, the sad passing of two characters, the reveal of who a villain is, and the return to where it all started.

Fun lines: “KATANA GIRL. I WILL FINISH YOU!”, “Leroy Jenkins!”, “You wanna get out of here?”, “There’s always a way,” “Villain!”, “She’s definitely not a LARPer,” “What if I’m not good enough?”, “Good to see you, old friend,” and “Oh, did I leave that part out?”

The bad: Still not caring one whit for anything happening in California. This continues to be a D-level storyline that should have stated earlier how it ties into the larger story (and it’s still not known how it figures in to the big picture). The villains weren’t exactly too smart not knowing how to get to the heroes, until the heroes ran in one direction; they don’t know the layout of their own workplace?

The final line: L.A. aside, this was the best episode yet because the heroes have started to join up. Plus, the return of former Heroes favorite doesn’t hurt. Overall grade: B+

Patrick Hayes was a contributor to the Comic Buyer's Guide for several years with "It's Bound to Happen!" and he's reviewed comics for TrekWeb and TrekCore. He's taught 8th graders English for 20 years and has taught high school English for five years and counting. He reads everything as often as he can, when not grading papers or looking up Star Trek, Star Wars, or Indiana Jones items online.
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