In Review: Patience! Conviction! Revenge! #2

This is sick, twisted, funny, and an absolutely delicious deviant delight to read.

The cover: Renny is smiling, sitting naked in chair. He’s got a big pistol in his left hand and a cigarette billowing a copious amount of smoke. Thankfully the protagonist has got his legs crossed so the reader isn’t getting the Full Monty. Behind him is Robot Paul, looking to his right nervously. Before Renny is another of his creations, Adorabot, holding a whip. If any character should be holding a whip in this issue it’s Adorabot, and he most certainly does. This illustration by interior artist Marco Ferrari captures the tone of what’s to be found within this issue. The colors are by interior colorist Patrizia Comino and she puts a gorgeous orange spotlight on Renny, making it impossible for the reader to look anywhere but at him. I like how the robots eyes are the same shade of orange. Both bots can be seen in the shaded areas, but they, rightfully, require the reader to really focus on them. Great cover for what lies inside. Overall grade: A

The story: This issue is not for the kiddies because writer Patrick Kindlon is having Renny really go into revenge mode in this issue. He and Robot Paul are going to infiltrate one of Will Welsh’s businesses, Pinky Brown’s Pleasure Center, to allow his other robots entrance to bring Welsh down. By the name of the business, a reader can rightfully assume it’s a sex emporium. Before getting near the business, the first page has the pair of anti-heroes have a discussion about how Robot Paul could make some money in the neighborhood being so “cute.” Renny reveals he used to live in the neighborhood and uses a Less Than Zero reference to explain why he was there. To enter the establishment the pair have to get past the bouncer who’s got some fantastic dialogue. How they gain entrance is funny and will be important later. Page 8 has Renny ask an employee why certain individuals are missing, leading to a networking situation. I like the tease that’s the last panel on 9, creating some solid dramatic irony. Pages 14 and 15 are sick and funny, with a roster of who’s in Renny’s gang and what they’re doing to fit in. Just when it seems something really horrific is going to occur, Kindlon has something coming out of left field, or the left page of a double-paged splash to smash things into a new direction. The dialogue from this new character is fantastic — I heard every line perfectly. What Renny does is also fantastic. The final page has a great twist with someone unexpectedly interjecting themself into the action. I have no idea what will happen next, but I know I have to find out! Overall grade: A

The art: Marco Ferrari knows exactly when to go graphic and when to go vague for his visuals. The first pages demonstrates this perfectly: the first panel contains some shapes that might be unrecognizable to some readers, only to pull in closer in the second panel so the reader can clearly see what comprises this cornucopia of objects. The third panel isn’t highly detailed, but expertly communicates to the reader what this trio is for. The fourth panel is a crowd and two combatants from a distance, with their purpose crystalized by a neon sign in the fifth panel. The six panel expands the tone set by the first two panels, but, again, from a distance. The seventh panel is also far off, but any reader will recognize what’s occurring. The next panel insinuates enough from a distance to understand what’s going to happen, with the ninth, and final, panel explicitly showing degradation from a distance, with the setting being key to solidify this to the reader. It’s a fantastic page, even if it disgusts the reader in the process. Coupled with the dialogue, the visuals become funny thanks to Renny’s point of view. Pages 2 and 3 are a double-paged spread that show the neighborhood more fully as well as where Renny is headed. Having been to Las Vegas every year to visit family, before it was made family friendly, this resembles that locale in the 1970s. Renny’s clothing is outstanding, looking like he’s walked out of a Sergio Leone film. The bouncer that’s his obstacle also looks great. Robot Paul and all his brethren look amazing; I love the variety of each character and Adorabot is just as funny as can be. The point of view of the double-paged splash on 6 and 7 is fantastic, but I admit to wanting to have the background be a little more detailed; it’s just a little too sketchy for me. Page 8 is the first panel to introduce a nude character close up and Ferrari sets up the panels with this individual so that none of the naught bits are seen. This increased the humor of the issue looking to see how Ferrari would get around the nudity, which happens on several pages. The final panel on 9 is great foreshadowing. Pages 14 and 15 really shouldn’t be funny, but there are. The joy on Renny’s face in the final panel on 15 is funny and horrible, due to what he’s about to command. The double-paged splash on 16 and 17 is a visual shock for the surprise and the detail in the character. I also like the blur effect done to show the speed of the character — really cool! The action that follows is great, looking like it’s from a classic manga. The visuals on the final page made me laugh and made me really anxious to see what Ferrari will create in the next issue. Overall grade: A

The colors: Every page has the tone beautifully solidified from the colors by Patrizia Comino. Sickly pinks and oranges cast a sordid light on all the actions on the first page, preparing the reader for upcoming visuals. Violets are used on 2 and 3 to create the dark night, but yellows are used for all signage advertising the wares of Pinky Brown’s. When Renny is at the entrance to the business the colors get dominated by pink, which symbolizes the club’s name, while the bouncer’s face is barely seen because the light source is behind him — very smart! The interiors of the establishment remain pink, but grays of an invading force create a solid contrast to the bright color. I like that 14 and 15 have different colors dominate the backgrounds of each panel, giving each character a spotlight moment. The arrival on 16 has the character entirely in crimson and it’s the perfect color for the action and to change the tone of this tale. Note that when Renny and this character tussle the pink backgrounds return, but yellows and grays appear to battle the reds. Comino is a great colorist. Overall grade: A

The letters: Jim Campbell is the book’s letterer creating robot speech, dialogue, sounds, transmissions, yells, and the three word tease for next issue. I love the look of the robot dialogue, resembling the text of 80s computers. Looking at this dialogue the reader automatically knows the speaker is not human. The sounds on this book are also tops, with the opening FUT FHUT being fantastic — I’ve never encountered this sound before and it’s perfect for the action it accompanies. Campbell is aces. Overall grade: A

The final line: This is sick, twisted, funny, and an absolutely delicious deviant delight to read. I love that I expected one thing only to have the story spin into a wild new direction. The unpredictability of the story is a definite plus. The visuals are also great, going happily into taboo territory and walking right up to the line of going too far, only to have something visual keep them from jumping the shark. Take a walk on the wild side reading this book. Overall grade: A

To order a digital copy go to https://www.comixology.com/Patience-Conviction-Revenge-2/digital-comic/718501?ref=Y29taWMvdmlldy9kZXNrdG9wL3NsaWRlckxpc3Qvc2VyaWVz

To see the cover visit my Instagram account: patrickhayesscifipulse

Patrick Hayes was a contributor to the Comic Buyer's Guide for several years with "It's Bound to Happen!" and he's reviewed comics for TrekWeb and TrekCore. He's taught 8th graders English for 20 years and has taught high school English for five years and counting. He reads everything as often as he can, when not grading papers or looking up Star Trek, Star Wars, or Indiana Jones items online.
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