In Review: Star Wars: Vader Immortal Part 2 (Oculus Quest)

Vader Immortal Part 2 picks the story up from where the first game left off.

Description: Continuing the story from where the first part left off. This latest episode sees the player being taught how to use the Force by none other than Darth Vader himself.

Review: Released toward the end of September on both Oculus Quest and Rift S. This second game picks up proceedings from where the first game left off. Having just defeated several opponents you are recruited by Darth Vader to retrieve the mythical light of corvex from the bowels of Mustafar. Once more I was slightly hindered by my small play space not meeting the games minimum requirements, which is a space that is 6.5 by 6.5. I refused to let this hinder me. So I went outside in some warm clothes and braved the elements. Thankfully the game was only a half-hour long. So I got back indoors before the heavens opened.

The Game

My comments in my review for the first episode of this game still remains in that it is not so much a game as it is an immersive experience because it is literally impossible to die, which is just as well because that would break up what is a really tight story.

Despite the fact that this is not your traditional game. There is still a ton of fun to be had in cussing out Darth Vader to his face and him not being able to do anything about it, which is just as well because in Virtual Reality he is a towering figure. I’m 5ft 9 and he was at least a foot taller than me.

The storyline continues on with you going into the bowels of Vaders fortress on Mustafar where you have to unlock a few small puzzles using the force, which involves you reaching out with your hands and pushing the controller button in order to pick objects up and place or throw them. Along the way you end up doing battle against a giant Rancor, which is the creature that Luke Skywalker did battle against at Jabba’s palace in ‘Star Wars: Return of The Jedi’. That experience alone was worth the price of admission.

It was also enjoyable being able to use tour newly acquired force powers to force grab your enemies and throw them around the room. Which is something you get lots of opportunities to do in the new training Dojo.

Overall

This second part of the Star Wars VR series was a little more enjoyable than the opening chapter, but I would not recommend playing it without having played the opening chapter because there is a really cool storyline to it all, which with a lot of loving references to various Star Wars films and the expanded universe. Despite this being a shorter experience than the first episode. I found it to be a little more satisfying due to the fact that I could now use force powers. So if you have the first part, but haven’t brought this second game yet. I’d highly recommend you do. Especially if you are a Star Wars fan. At just £7.99 it feels like pretty good value to me.

8.9
Star Wars: Vader Immortal Part 2 (Oculus Quest)
  • Story
    9.1
  • Gameplay
    7.8
  • Graphics
    9.5
  • Voice Acting
    9.0
  • Music
    9.0

Ian Cullen is the founder of scifipulse.net and has been a fan of science fiction and fantasy from birth. In the past few years he has written for 'Star Trek' Magazine as well as interviewed numerous comics writers, television producers and actors for the SFP-NOW podcast at: www.scifipulseradio.com When he is not writing for scifipulse.net Ian enjoys playing his guitar, studying music, watching movies and reading his comics. Ian is both the founder and owner of scifipulse.net You can contact ian at: ian@scifipulse.net
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