Synopsis: Marty escapes the alternate present of 1986-B, fleeing back to 1931 to correct the time stream — all he has to do is break a couple of hearts. But one man sets out to stop him: Doc Brown! The future hangs in the balance!
Review: Adapted from the Tell Tail Games ‘Back To The Future’ video game. Citizen Brown is a great story and this penultimate issue is packed full of drama and hokey laughs.
The comic sees Marty having to kidnap Emmet or First Citizen Brown from the grasping hands of his wife of long standing Edna Strickland who has sort of exploited Docs love of science in order to brain wash the masses to be nothing more than drones.
The story in these comics is taken from the game, but if like myself you haven’t played the game you will not know the story.
I love the fact that all the familiar characters get their chance to shine, but its also great to see Edna Strickland get more of the lime light given that her role in the movie series was very, very minor.
It’s also great seeing what happens when an alternate version of Doc Brown goes up against Marty. The true repercussions of that will not be apparent until the final issue of the series, which is out next month.
Erik Burnham and Bob Gale have done a fantastic job of adapting the story for comics.
It is very apparent in reading that this is a true labor of love and its great that Bob Gale the creator of the movie franchise is now continuing the story of Marty and Doc in this and the other comics that he has been doing with IDW.
The art work by Alan Robinson is fantastic. I love the alternate dress code of 1986B and its a load of fun seeing Marty’s girlfriend Jennifer in full punk rock regalia. But its the scenes set in the 30’s that really show off Robinson’s work here. His attention to detail and the specalative look of Doc’s invention of the flying car is brilliant fun.
All I can really add is, “Great Scott!’.
IDW are doing a brilliant job with this and their main ‘Back To The Future’ series.